Final year project
To create an unobtrusive monitoring device for people aged 65+ who… [Read more]
An inconspicuous monitoring device disguised as a plant pot
‘Base’ gives those living alone an increased feeling of connectedness, confidence and safety by allowing them to check in throughout the day, indicating to their family that they’re ok.
Base connects to the internet, allowing it to communicate with the supporting app. Family members can download the app to view when their older relative last checked in (touched base) and to be notified if they haven’t. This provides the person living alone with an increased feeling of safety and confidence that they are being looked out for. It also gives their family peace of mind that they are safe and well. In addition, the app encourages family members to send audio messages which can be played through the base, helping the older person to feel loved and remembered.
While at AKQA, I was involved in the redesigning of the B to C, 2019, Rolls Royce Motorcars website
By working in an Agile team alongside developers, the task was to create a future facing design system for their 2019 website.
One of my major contributions within the project was the generation of high-fidelity wire frame mock-ups, which were created by using different use-cases and considering the client's key KPl's. These designs were then turned into interactive prototypes and AB Guerrilla tested, allowing us to gather feedback and iterate many times within a design sprint.
A speculative, future facing, resource saving, end of life solution which challenges the unsustainable and wasteful, capitalist driven, burial habits of today
Our consumerist culture means we are fast burning through the planet’s finite resources and in the past three decades alone, one third of our natural resource space has been consumed. To help redirect our world’s trajectory away from self-destruction, Creative Conscience set a design brief to try and encourage people to consume more consciously.
My solution to the brief focused on addressing the archaic, unsustainable and incredibly wasteful funeral industry. I did this by designing a service which removed the environmentally damaging processes, while saving both physical space and resources. The solution works by using Resomation, a process which breaks the body down to bone ash (fertilizer). This bone ash is then inserted in a biodegradable urn and placed within a hole drilled into a fully-grown tree. By doing this we are protecting forests by giving them a sentimental value which, in turn, will discourage future deforestation and consuming less land compared to traditional burials.
The aim of this personal project was to develop a product for children aged 6+ which is entertaining, engaging and helps teach them an important life skill
Learning to tell the time has never been so much fun than with Clock in a Box. By building their very own clock, your child will develop their fine motor skills, hand/eye co-ordination and visual perception while also learning what makes it tick. The accompanying card game, gamifies the experience of learning to tell the time, making it fun and engaging for the whole family.
Product exploration sketches of Menü, a futuristic, Egyptian scroll inspired, food menu. The product takes advantage of flexible display technology to reduce size and bulkiness
Menü is a smart IOT device which tailors eating-out menus to the individual. When you first arrive at the restaurant you sign in to your account using your fingerprint ID. The digital menu then updates, eliminating dishes based on allergies, intolerances or personal preferences. The more you eat out, the more your online profile learns what you like. It is then able to suggest dishes it thinks you would enjoy, as well as adjusting costs as incentives. By adjusting prices and encouraging specific dish selection, businesses can maximise their sales.
A toaster inspired phone safe designed for students lacking self-control when studying
We are hooked on our devices more than ever. As modern connectivity increases, it becomes more difficult to be fully present in the moment and digital addiction has become a significant problem. Technology no longer just surrounds us but has become an intrusive distraction. We have become dependent on the need to be virtually connected at all times, disconnecting us from the present moment. The RCA recognises this problem and set a 7-day brief to design a product that allows the user to escape from the digital world and embrace the physical world.
Apollo works by inserting your phone into the top of the clock and pressing it down, you are committing to 25 minutes of uninterrupted study (pomodoro technique). Once the 25 minutes is up, the timer sounds and the phone pops up allowing access (similar to a toaster). 5 mins later, the timer sounds again, indicating the end of your study break. To silence the alarm the user must either re-enter their phone into the clock and commit to another 25 minutes of uninterrupted study, or press the button on the side to signal the end of the study session.
I enjoy designing solutions to current and complex design challenges.
I am a UK based, Industrial Design graduate; my greatest strength being in user-centred design. I have experience working in a range of different sized companies, including an internationally renowned digital design agency, through to a small scale, start-up companies. I am currently seeking a user experience design role within a fast-paced company, with the opportunity for internal career progression.
Final year project
To create an unobtrusive monitoring device for people aged 65+ who live alone. The solution should increase the frequency of communication that the user has with others, so as to make them feel better connected, and in turn, safer while living alone.
'20 Diploma in Professional Studies
January 2019 - August 2019
User Experience Intern, AKQA, London
August 2018 - January 2019
Junior UI/UX Designer, Amplifylife, Brighton