Final year project
A haptic device for situated testimony within forensic architecture [Read more]
LOCUS is a haptic device used to aid situated testimony within forensic architecture
Situated testimony is a process of interviewing and gathering testimonies from witnesses using 3D models of the environments in which traumatic events occurred. LOCUS allows witnesses to interact with spatial models through VR, exploring their memories of the episode in a controlled and secure manner, which could lead to fragments of recollection surfacing previously obscured by violence and trauma.
Research and development
LOCUS features both force and tactile feedback, providing the user with muscular resistance when grasping a virtual object, as well as the sense of touch and texture when interacting with virtual surfaces.
Scenario of use - Saydnaya prison case study
A case study was built around the Saydnaya prison in Syria, where thousands of people have been tortured and ill-treated, in violation of international law. As there are no images of Saydnaya in the public domain, researchers worked with survivors to recreate what is happening inside using architectural modelling.
To enhance the process, LOCUS proposes to tackle the distorted or lack of visual memory, as well as cutting down descriptive burden of the witnesses during a testimony by allowing them to directly interact with the 3D model.
An electromagnetic braking system was developed for force feedback, which incorporates pivoting bearings to allow left & right rotational movements of the finger, lacking in existing products.
“The opening was this big.” / “The object was here.”
Instead of the long process of describing a space in detail, the witness is able to directly interact with the 3D model, enchancing the performative aspects of a testimony.
Tactile feedback module breakdown
Data collected to drive vibration motor at the fingertip.
1. Virtual surface.
2. Normal/bump map.
3. Height data.
4. Vibration intensity.
The device will be developed further in both its mechanical and interaction design, as well as connecting to an interactive 3D environment in Unity.
I am a forward-thinking designer with work that spans across disciplines from industrial design, to UI/UX, and motion graphics design.
I aspire to approach designing by understanding the narrative and user needs, pushing the boundaries of concepts and creating meaningful designs whilst keeping technology at the forefront of production, as well as visualising complex ideas in impactful and emotional ways.
My natural curiosity often leads to a desire to learn more and be as prolific as I can. Being a highly motivated worker, I am constantly aiming to expand my knowledge and skills in order to approach tasks through innovative methods.
During my placement year at 23RDC, I had the chance to work as a Motion Graphics Designer on projects for Nike, LG x Foster & Partners at Milan Design Week 2019, Illenium, Janet Jackson and more.
I am particularly interested in storytelling through design, which I hope to have the opportunity to do following graduation.
An investigation into the relationship between real-time rendering and the future of immersive visual experiences
Final year project
A haptic device for situated testimony within forensic architecture
'20 Diploma in Professional Studies
'18 Starpack (shortlisted)
'16 UK Space Design Competition, team leader in regional heat, finalist at Imperial College London
January 2019 - August 2019
Industrial & Motion Designer, Twenty Third C
June 2018 - December 2018
3D Artist, Wonder Vision